Tamara Djurickovic , 2025-12-19 10:00:00
StretchSense, a wearable technology
company that develops data capture gloves, has secured $2.3 million in funding
led by PXN Ventures, with support from Scottish Enterprise. The company has now
raised nearly $20 million across three external funding rounds.
Founded in 2012, StretchSense
specialises in advanced motion capture gloves designed to connect human
movement with digital environments. Its products use proprietary stretch sensor
technology and machine learning to deliver high-fidelity hand and finger
tracking for VR and XR applications, including animation, gaming, training, and
simulation.
The company’s gloves enable natural,
controller-free interaction, providing precise real-time motion capture for
immersive environments and creative workflows.
StretchSense’s product portfolio
includes XR training gloves for immersive learning and simulation, gaming and
streaming gloves for intuitive interaction, and professional motion capture
gloves for animation and virtual production. The technology emphasises comfort,
durability, and usability, including features such as machine-washable textiles
and robust sensor performance.
The company is increasingly focused on
sectors including healthcare, education, aviation, and defence. Its gloves,
developed through over a decade of hand data capture research, support
realistic training experiences that encourage muscle memory development. The
gloves also incorporate haptic technology, using vibrations to simulate
interaction with digital objects.
Recently appointed CEO Chris Chapman,
formerly an investor director at the company, said the technology is intended
to simplify and enhance interaction in XR environments by removing traditional
controllers. He added:
The XR Train glove powers scalable,
truly immersive training, delivering intuitive interaction and measurable
outcomes across enterprise and government environments.
With its latest investment,
StretchSense is looking ahead to 2026, with a focus on scaling its XR training
technology and further integrating physical interaction alongside virtual
environments to support learning outcomes.